bardgnosisgamingworldfeatsresumelinks


they're like digital sandcastles, or something



Canisius College Little Theatre Online
I also designed the website for Canisius College Little Theatre, my school's drama club. LT is an organization filled with crazy and fun people, and they put on four big shows every year with lots of other productions thrown into the mix, including a freeform variety show called "Studio X" which is put on every now and again. When it's finished, LT Online will have more information than you could ever want on the organization and its past productions. (load the page)

Chromescape - Awkward Top-Down Space Flight!!!
A couple years back, I composed/tracked a whole bunch of songs for no real reason using old-school Scandinavian demo scene software. Anyway, I ended up with a whole bunch of songs but only a few that I actually liked. Possibly my favorite was Chromescape, a quick little tune that I wrote as a kind of tribute to 8-bit and pre-8-bit top-down space shooters (I mostly had Defender and the flying levels in The Guardian Legend in mind). It's got some weird freaking instruments, like there's a marimba somewhere in there, and a really annoying pizzicato thing, but that's kind of what I like about it. I just kind of close my eyes and get all nostalgic about frenetically trying to shoot down alien ships and avoiding enemy fire. Incidentally, the hero in The Guardian Legend walked around for half of the game, and for the other half, she turned into a spaceship. I wish my life was one-eighth that cool.
(
download chromescape)

Antiprophet - Tragic Urban Gospel of I Don't Know What
I'm sure that there's a moral in here somewhere. This is another good example of how my musical composition can swing from really almost-good to really dismally irritating like five times during one song. Anyway, this track is probably my second favorite. It's slower than Chromescape, and I get kind of moody and -prophetic- when I'm listening to it. It has a really cool like echo... high pitched... pipe... percussiony thing that happens intermittently throughout the track, and some more electronic-sounding instruments that kind of round it out and give it a thoughtful kind of character, at least from what I can hear. This kind of bridges the gap between 16-bit RPGs and maybe... strawberry rhubarb pie. It should be noted that I -really- hate rhubarb.
(
download antiprophet)

The Tekken 3 FAQ - When I was a freshman in high school, that is, back in 1997-1998, I took it upon myself to write 'the' Tekken 3 FAQ for the Internet at large. There were a few problems with my plan. First of all, I was a fifteen-year-old who was haphazardly breaking into a culture dominated by college students that spent way too much time on IRC. Second, a couple of these more experienced gamers (Hans Poorvin and Ben Cureton, for example), would go on to create their own FAQs in the popular '1234' notation, while I was writing in the (probably inferior) 'lp/rp/lk/rk' notation. Third, I had no idea what I was doing at the time and I essentially learned a whole ton of stuff as I went through and did things the hard way. Anyway, I ended up with a pretty decent moveslist that was never completely finished but nevertheless ripped off by EGM2 and a couple of other gaming magazines with minimal credit given. This was one of my first run-ins with the Man... you can build all you want, but the Man will take all the credit without fail. Towards the end of my work on the project, a good man named Graeme Norval went through and converted the list into '1234' notation (although he edited somewhat poorly, leaving some words like 'walk' reading 'wa3' instead). For all of its shortcomings, this document is kind of a testament to the Internet's ability to act as an equalizer... even fifteen year olds can have their fifteen minutes of fame if they put some work and some intelligence into it.
(
v4.95 letter notation) (v4.85 number notation)

Nash V-ISM FAQ - The last FAQ posted under the 'SurfBard' handle, this little document sprang out of my short-lived passion for V-ISM Nash in Street Fighter Zero 3. This thing only made it through a few revisions before I completely lost interest. Even so, it reflects a kind of improvement in my FAQ-writing style, and there's some good stuff in there.
(
v0.7)




web projects
   little theatre online
   nDo museum
music
   chromescape
   antiprophet
literature
   the tekken 3 faq
   nash v-ism faq

home


[ home - bard - gnosis - gaming - world - feats - resumé - links ]

The current version of this site was done in June 2003 by David Bard and has been hit roughly times since June 2004. The use of graphics and HTML coding that were custom-made for this site elsewhere is strictly prohibited. Violators will be coldly ignored. Many, many pictures on this site were lifted from random places throughout the net (via Google) and subsequently cropped; David Bard does not claim ownership of any image that was not custom-made for this site. The writing, however, is all his own, and he'd appreciate it if you didn't take it for your own inferior purposes. The views and perspectives expressed on this page are not necessarily those of David Bard. The similarity of David Bard and all humorous devices used forthwith to any persons, living or deceased, is purely intentional. What we do in life echoes in eternity.